Program Participant
Colin Fisk
Colin Fisk fell down the proverbial rabbit hole over 30 years ago when he purchased the white box edition of Dungeons and Dragons at a local F&SF bookstore. This love for role playing eventually led to writing and designing role playing games including Cyberpunk. More recently, he's been focusing on technology and virtual worlds, working on such diverse projects as the QuickCam and Second Life. Colin currently lives in Reno with his wife and two sons spending much of his free time cooking/baking as well as photographing the local wildlife and playing pen and paper role playing as well as video games with his family.
Programming for Colin Fisk
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| Wed | 14:00 | (A18) | 1 hr |
Teaching SF: Give the Kid a Book
Tomorrow your nephew will be 12. Do you give him a Golden Duck-winner or a classic? What books did you read? How about your niece? |
| Wed | 18:00 | (A03) | 1 hr |
Nevada as a Setting for SF & Fantasy
Nevada's mountains and deserts have provided a fertile landscape for writers and movie makers for over 150 years. Join regional writers to learn more about the books and movies that helped to define this area. |
| Thu | 18:00 | (A10) | 1 hr |
Green Tree, Blue Tree, Who Gives a Frack? Is it Real Worldbuilding or Simply Changing the Names?
When is it real worldbuilding and when is it simply making the trees blue, the sky green, and calling coffee "glerp?" The panel looks at good and not so good examples of world building. |
| Fri | 14:00 | (A13) | 1 hr |
Inspiration for Your Song/Art/Story/Game
Since they don't sell that at the store, where DO you get ideas from? Panelists share their thoughts on the creative process. |
| Sat | 15:00 | (A13) | 1 hr |
Photography and the Photographer: Experiences and Practice
Once you've caught it, you never lose the photography bug. Where might photography take you, and what does it take to get started? What have been some of your favorite photographs or photography experiences? |
| Sun | 14:00 | (A05) | 1 hr |
Issues in Role Playing Game Design
How does one approach designing a a role playing game? What are the similarities and differences to other types of game design. Are there different marketing considerations that come into play? Our panel takes a look at all of this, and more. |





