Program Participant
Jennifer Brozek
Jennifer Brozek is an award-winning editor and author. Winner of the 2009 Australian Shadows Award for edited publication, Jennifer has edited five anthologies with more on the way. Author of In a Gilded Light and The Little Finance Book That Could, she has more than twenty-five published short stories, is the creator and editor of the magazine, The Edge of Propinquity, and is an assistant editor for the Apex Book Company. Jennifer also is a freelance author for many RPG companies including Margaret Weis Productions, Savage Mojo, Rogue Games, and Catalyst Game Labs. Winner of the 2010 Origins Award for Best Roleplaying Game Supplement, her contributions to RPG sourcebooks include Dragonlance, Colonial Gothic, Shadowrun, Serenity, Savage Worlds, and White Wolf SAS. She also writes the monthly gaming column Dice & Deadlines. When she is not writing her heart out, she is gallivanting around the Pacific Northwest in its wonderfully mercurial weather. Jennifer is a member of Broad Universe, SFWA and HWA.
Programming for Jennifer Brozek
Mouse over a title for the full description
| Wed | 14:00 | (A02) | 1 hr |
Adventures in Gaming: The Business of Game Design
The business and production aspects of gaming, both board and video games. For more on the creative side of game design, see "Our Journeys Through the Twisty, Curvy Mazes of Game Development," a dialog with Jackson and Schindehette, later on Wednesday |
| Thu | 14:00 | (A15) | 30 min |
Reading: Jennifer Brozek
No additional description |
| Thu | 16:00 | (KK1) | 1 hr |
KaffeeKlatsch: Thu 16:00
No additional description |
| Fri | 12:00 | (A15) | 1 hr |
Reading: No Man's Land
Defending the Future: No Man's Land is an anthology of military SF, written entirely by women. Come and hear them read. |
| Sat | 12:00 | (A13) | 1 hr |
Practical Considerations in Game Design
This panel addresses game design issues for the broad spectrum of game types. |
| Sat | 15:00 | (A09) | 1 hr |
Editing Anthologies
How do editors approach anthologies? Do they just call their friends, or do they (or their assistants) plow through slushpiles? Do the "Best ofs" present special issues? |
| Sun | 14:00 | (A05) | 1 hr |
Issues in Role Playing Game Design
How does one approach designing a a role playing game? What are the similarities and differences to other types of game design. Are there different marketing considerations that come into play? Our panel takes a look at all of this, and more. |
Home Page: http://www.jenniferbrozek.com
Facebook: jennifer.brozek
LiveJournal: jennifer-brozek
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